Playing badminton with world-ranking players?

Play badminton with world-ranked players. Is it really like a dream?

But now you can compete with world-ranking players as an artificial intelligence (AI) character! A sports space that combines various advanced technologies, ‘Sports 360° Smart’It’s a technology available in.

While the government actively supports the activation of sports events using smart technology, you can receive training in a real stadium-like environment. Not only that, you can also play remotely with friends from a distance!

In particular, the’Smashing Zone’ is a screen badminton field where you compete with artificial intelligence (AI) characters appearing on a single-sided screen. You can choose your opponent from among the world’s top players to do singles or doubles, and you can experience various techniques of badminton such as hairpins, drives, pushes, and smashes with a shuttlecock that is fired from the center of the screen. In some games, like popping a balloon, if you hit the shuttlecock that fires automatically in a fixed place, your score increases.

The final construction is in full swing ahead of the opening of the’Sports 360° Smart’, a smart sports experience center at the Olympic Park Peace Plaza in Songpa-gu, Seoul.

Sports field, smart technology

Support for activating the used items

 On the afternoon of December 17, 2020, at the Olympic Park Peace Plaza in Songpa-gu, Seoul, the final construction was in full swing ahead of the opening of the Smart Sports Experience Center,’Sports 360° Smart’. Ten types of realistic contents based on augmented reality (AR), virtual reality (VR), and mixed reality (MR) that combine sports and advanced information and communication technology (ICT) were installed in a 430㎡ indoor space.

Among them, the most striking space is the’Multi Sports Zone’ where you can experience four sports such as soccer, basketball, dodgeball, and volleyball. With 8 projection equipment, you can feel like a real stadium by projecting images on the screen installed on the front, left, right and floor. With a three-dimensional (3D) image sensor, people’s movements are recognized, and various visual effects and spatial presentations are possible with interactive technology that works in real time. An official from the National Sports Promotion Agency said, “Most of the smart sports experience spaces in Korea consist of one-sided or two-sided screens.” “I know this is the first four-sided space that augments a virtual environment in a real space.” Said.

Realistic sports experience using smart technology

In the screen badminton court of’Sports 360° Play’, employees of the National Sports Promotion Agency compete with artificial intelligence (AI) characters.

 ‘Sports 360° Smart’ is part of the Sports Industry Comprehensive Support Center established by the National Sports Promotion Agency. The Sports Industry Comprehensive Support Center is designed to systematically support the growth of the domestic sports industry in one place. The Sports Industry Comprehensive Support Center consists of’Sports 360° Play’, an exhibition and experience space for domestic sports industry products, and’Sports 360° Lab’, a support space for companies. It is made. In’Sports 360° Play’, which began pilot operation from November 13, 2020, you can experience smart sports products from six domestic companies.

‘Smashing Zone’ is a screen badminton field where you compete with artificial intelligence (AI) characters appearing on a single-sided screen. You can choose your opponent from among the world’s top players to do singles or doubles, and you can experience various techniques of badminton such as hairpins, drives, pushes, and smashes with a shuttlecock that is fired from the center of the screen. In some games, like popping a balloon, if you hit the shuttlecock that fires automatically in a designated place, your score increases.

5th generation (5G) mobile communication

Remote battle is also possible

In’Sports 360° Play’, employees of the National Sports Promotion Agency are demonstrating strength training equipment. You can immediately check your exercise status and balance status with the graph on the monitor screen.

When 5G mobile communication technology is applied to immersive sports, space constraints are also overcome! This is because the high-speed mobile network allows you to play real-time matches with users in other regions. As’home training (indoor exercise)’ is popular due to Corona 19, a service that allows you to compete with users from all over the world by connecting a bicycle to a monitor in your home is popular.

Remote sports competitions can also be held in the’VR Sports Room’ installed in over 370 elementary schools and public facilities nationwide. The VR sports room is being installed by the government in earnest since 2018 to provide conditions to enjoy sports activities regardless of the weather, such as fine dust and heat waves, and to expand opportunities to actively participate in sports activities by providing interesting contents. With the application of VR technology and special sensor technology, students can enjoy class by throwing or kicking a ball at the screen and hitting targets on the screen. It is to provide a new type of educational platform by integrating smart technologies such as ICT and VR with physical education classes.

Currently, the Ministry of Culture, Sports and Tourism and the National Sports Promotion Agency are building an integrated platform for VR sports rooms. We plan to develop, purchase, and supply standardized immersive content for education and play by preparing a standard for facilities such as hardware and software. If you build an integrated platform, you can remotely play games with VR sports rooms across the country with 5G network access, and you can access the integrated platform at schools and update them by downloading content.

The government invests 10 billion won in content development for five categories

The curling rink prepared in’Sports 360° Smart’ is not a large space, but a virtual curling rink is implemented on the front and floor.

 The government has decided to actively support sports revitalization using smart technology. The Ministry of Culture, Sports and Tourism announced that it has newly organized a budget of 10 billion won to develop realistic sports content that combines smart digital technology with the budget for 2021. We plan to create an experience system for 5 events by investing 2 billion won per event. The five stocks are planned to be selected mainly for unpopular stocks that are not easily accessible due to restrictions on time, space, and equipment. The reason why we selected an unpopular stock is because it allows many people to experience it and broaden the awareness and base of the stock.

There are not many stadiums that ordinary citizens can experience in the curling sport, which has grown in popularity due to its recent performance at the Winter Olympics. The curling rink provided in’Sports 360° Smart’ is not a large space, but a virtual curling rink is implemented on the screens in the front and the floor. It is similar to the actual game situation by throwing stones into the target to score points, and the game immersion is further enhanced with’replay video’ and realistic sound effects.

Using the five senses to learn real stadium experience skills

sourceNational Sports Promotion Corporation

In the’Multi Sports Zone’, you can experience four sports: basketball, soccer, dodgeball, and volleyball.

 By building an immersive sports experience system, athletes can receive scientific non-face-to-face training contents using VR and AI to increase their performance. For example, in the luge event, you can experience and acquire skills like a real stadium by using your five senses, such as movement speed, movement, sled blade condition, ice and friction, and equipment performance verification.

The rowing event creates an environment similar to that of an actual match, and is a player training reinforcement program that collects, analyzes, and provides data on competitors. The strength training equipment that the reporter experienced in’Sports 360° Play’ showed the status of exercise and balance on the monitor screen at a glance. By displaying the left and right muscle strength with a curve graph and a bar graph, I was able to check the difference in force caused by the muscle imbalance. In addition, after the exercise was over, the exercise intensity to increase endurance, muscle size, and strength, and the exercise target value through the maximum strength value were automatically shown.

“The entire ecosystem in the field of sports is being greatly affected by Corona 19, but the field needed more than ever to restore vitality in our society,” said Yoo Byung-chae, director of the Ministry of Culture, Sports, and Tourism. It was organized so that there was no negligence in creating an environment in which not only workers in the field but also the people’s life and sports were severely stagnant, and an environment in which athletes could conduct systematic and scientific training in an environment where human rights are guaranteed.

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