Esports take power in Mexico – El Sol de México

The sports video game industry in Mexico will continue to rise this year and the next, since a growth of 38 percent is estimated for 2024, with a total of 23.7 million dollars, according to Statista.

This trend is in line with what is observed worldwide, since at the end of 2022, it left a spill of more than 1.3 billion dollars, indicates the report Income from the eSports market in Mexico from 2018 to 2025.

According to the report, the industry will grow steadily due to the creation of more teams, tournaments, and partner companies, which will provide a strong platform for sponsorship and advertising.

Kimberly Cortes, former semi-professional player of the shooter video game Valorant, told El Sol de México that the growth of the industry goes hand in hand with the high level of competition that exists in the Latin American region.

“The level of eSports in Latin America is strong, clearly in our land there is a lot of talent, our type of game is strong, but there is still a lack of support and that among ourselves we begin to grow as a community,” says Cortés Pérez, who is named as Nozomi in a video game.

Currently, thousands of gamers intend to seek opportunities in the competitive world of video games and be able to make a living from them, however, it is not such an easy path, Nozomi says.

“Some teams pay $400 to $600 to semi-pro players. If we mean larger teams, the payout should be higher.

Personally, the only income I received was a microphone, everything else came out of my pocket,” Kimberly recalls.

For Nozomi, age is an important factor if she wants to embark on an eSports career and seek to make a living from it, although at 24, she is also interested in finishing her studies.

“If I had started in this world at the age of 17, I would strongly say that it is possible to play for a living, as I would have much more time to join a good team.”

A study carried out by The CIU in 2021 reveals that there are 72.3 million players in Mexico, of which 8.4 million have ever competed in online tournaments.

“I realized something: the lack of support for the esports scene is a reality. Even though we players train 10 hours a day, it’s hard to get a sponsor. Many play ‘for the love of the art’ while looking for a chance on a better team.”

THE FAVORITES

In Mexico there is a marked interest in video games such as League of Legends, Fortnite, Valorant, FIFA or Street Fighter and King of Fighters for the competitive level.

In addition, The CIU study points out that the most casual gamers tend to have average gaming sessions of two hours, while competitive gamers can spend eight to 10 hours improving within the game.

In the country there is a marked interest in video games such as League of Legends, Fortnite, Valorant or FIFA. However, the Mexicans have managed to stand out worldwide in fighting games, according to the latest championships.

Mexico is an exponent of this genre due to the relationship it has had with it since the 1990s, when slot machines and games like Street Fighter or King of Fighters were common in neighborhood stores.

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For Nozomi, eSports can be a great vocational opportunity for many talented people, just missing someone who can support him.

“You need organizations that are interested in player growth. I firmly believe that electronic sports in Latin America deserve more recognition and support. After all, they are young people who represent our land in other countries”.

2023-05-27 08:00:00
#Esports #power #Mexico #Sol #México

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