“Sports + e-sports” needs more “brain opening” (sports writing) – Talent Employment – Market Information Network

“Sports + e-sports” needs more “brain opening” (sports writing)

Market Information Network 2023-03-29 15:51:26 Source: People’s Daily Online Comments:

Recently, China and Russia issued the “Joint Statement on Deepening the Comprehensive Strategic Cooperative Partnership in the New Era”.

E-sports fans should be familiar with e-sports events. The Hangzhou Asian Games, which will be held this fall, will include e-sports as an official event for the first time, and people expect Chinese e-sports players to stand on the highest podium.

The Future Games, to be held next year, looks a little different, though. Its project settings not only cover traditional e-sports games such as sports, strategy, and shooting, but also include many “mixed” projects. For example, in the “Sports Challenge” category, players in sports such as football, hockey, basketball, car racing and fighting will compete in virtual events before competing in real sports venues. Only “amphibious players” with both e-sports strength and sports ability can stand out in the competition.

The combination of traditional sports and e-sports is not new, but the game mode of playing e-sports “off the court” and “on the court” is still relatively novel, and it also poses new challenges to “future athletes”.

E-sports is popular all over the world, but the integration and boundary between e-sports and traditional sports has always been a controversial topic. In the context of the huge momentum of “e-sports entering the Olympics”, the International Olympic Committee has always been cautious about the entry of e-sports into the Olympic Games. Recently, the International Olympic Committee announced the official start of the 2023 Olympic E-Sports Series (OES). The event set up nine events including archery, baseball, chess, racing, taekwondo and tennis, and did not include MOBA (multiplayer online tactical competition). games), shooting and other traditional e-sports. This means that electronic and virtual forms of sports are more likely to enter major sporting events in the future.

In fact, many professional athletes are fans of virtual sports. Formula 1 (F1) drivers often familiarize themselves with the track through racing simulators; South African cyclist Ashley Moorman-Pacio, who participated in 3 Olympic Games, won the inaugural UCI e-sports world championship in 2020… For athletes, virtual sports can be a great helper to improve performance on the field. For sports fans, virtual sports significantly lowers the threshold for participation in sports. With the help of wearable devices and virtual reality technology, you can even “travel” to the global arena at any time to compete with the world champion. For the popularization of traditional sports and the development of national fitness, the increasingly full-fledged virtual sports is undoubtedly a “bonanza” worth digging.

The vigorous development of e-sports has become the general trend, and the transformation of traditional sports is imminent. E-sports and traditional sports are heading towards each other, and more “brain-opening” attempts like “Future Games” are needed.

Original manuscript link:http://ent.people.com.cn/n1/2023/0329/c1012-32653192.html
Editor in charge: Liu Yuan

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