Simple experience of sports badminton – Sun Information Network



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Author: NGA-a12885084

First, the trajectory colors of several balls:

1. Ordinary ball: blue-green, normal shot.

2. Spike: Yellow, you need to hit hard at a high point, the speed of the ball is relatively fast, and it will shake a bit after hitting.

3. Light Ball: Purple. When hitting the ball, the racket will be hit as far away from the ball as possible. Try to avoid hitting.

4. Super spikes: The opposite side taps at the most suitable angle, and the power of continuous super spikes will be enhanced.

Then there are actions that the player can perform:

1. Press the X key to reposition. This can be done not only at the beginning, but also at any point in the future.

2. Movement: AI operates, but when the player is ready to hit the ball, it moves faster. Personally think face up is ready to hit the ball, try not to face down joycon.

3. Left and right direction: The left and right shots can be controlled.

4. Hit high and hit low: hit high from top to bottom, hit low from bottom to top.

5. ZR: Tennis

In particular, the concept of ‘distance’ is worth mentioning: players sometimes fall, and the mechanism of falling is the same as with light balls, which is ‘the bat and the ball are far apart when the ball is struck’. So most falls happen in two situations: either while moving a distance from side to side, or in front of the net. It is important to note that due to the perspective, it is difficult for players to judge the distance in the first half, so do not rush to catch the ball in front of the net. It’s okay to slow down. Falling in a hurry is a big loss.

How to rate:

1. Under normal circumstances, there are three situations in which the opponent cannot catch the ball logically: the normal ball/spike distance is too far to catch; the super spike cannot react; the opponent falls and cannot catch the normal ball.

2. The core idea of ​​these three situations is to keep hanging on the opponent, turn left, turn right, and smash the ball in front of the net for a while, so that as long as the opponent misjudges the distance or fails to react, you can easily win, and then catch the fall Or a chance to float.

3. Forgot to say, don’t be afraid of super smash. More than 50% of “Super Smash” can be collected by individuals. The method is to play low in the second half, that is, from the bottom up. Try not to play low in front of the net, it is easy to fall.

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