The dnf110 version of male judo pursues clear pictures and endurance, then choose the gauntlet of the battle of victory and defeat. If you pursue a short-term burst and more balanced skill improvement, then use the standard weapon. The weapon type only recommends the gauntlet.
The display of weapons
2. Attribute Analysis
When the grab skill fails, the cooldown of the skill is changed to 5 seconds (the weapon has a built-in CD of 10 seconds), which optimizes the embarrassing scene after a team has been caught, but there is a built-in CD, which is generally better than nothing.
The Hellfire Wheel has been changed to 2 charge skills, and the time of 1 charge is 12 seconds. The first time a picture is entered, it is fully filled by default.The filling time can’t break through the 70% CD limit, and it is particularly tasteless when there are too many restrictions.
When the Hellfire Wheel kicks down, an earthquake is triggered, and the attack power of the earthquake is 50% of the final attack. The range of the earthquake shock wave changes according to the level of the enhancement of the throwing skill, and the earthquake damage is only half of the final damage of the Hellfire Wheel instead of half of the full amount. 12% overall improvement
Can forcibly interrupt the release of the Hellfire Wheel and connect to the transfer skill, which is equivalent to forcibly softening and canceling the Hellfire Wheel skill and then shaking.
3. Numerical comparison
[Weapon specialization upgrade]
The attack mode has not changed, just one more filling effect.After specialization, the skill improvement of Hot Wheels is only about 35%.
【Comparison of CP system improvement】
In the battle of victory and defeat, except for the Hell Fire Wheel, a set of skills is about 5.5% lower than the standard weapon. The mainstream equipment normally brushes the map and the special Hell Fire Wheel accounts for 30%, and the standard Hell Fire Wheel accounts for 10%. The 12S Hellfire Wheel CD filled once is still not enough, and the short-term burst of standard weapons is stronger.
After the savage or comet is attached to the chain, try to use the hot wheel as much as possible, and the error tolerance rate in the use of other skills has been improved
The overall is 10% lower than the standard, and Hot Wheels is 8% higher than the standard
The choice of the weapon rune needs to ensure that the purple and red are all hot wheels, and due to the reduction of the skill idling rate and the improvement of the breaking and toughness efficiency
In terms of equipment, you can consider some special equipment that increases damage to monsters after breaking toughness (still need more CD reduction support)
The victory and defeat weapons are very effective in clearing the map and continuous combat. The improvement of Hot Wheels is a bit like the feeling of Xuanlong’s victory in the past 9.
If you are looking for a short burst and a more balanced skill improvement, then use standard weapons. Only gauntlets are recommended for weapon types.