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Indie Retro Cult # 1, Judo, seasonal fights

Indie Retro Cult #1 in the first episode of this column we are talking about a fairly recent title, released in 2015, exactly seven years ago on the independent market, that is Judoa little-known but very fascinating title, developed by the studio Laboratory Games, an independent US team based in Seattle. The mechanics pay homage to those of a famous title produced by Nintendo in which the most iconic characters of the Kyoto house give it all, born in the now distant times of Nintendo 64. Yes, he, the weirdest fighting game on the planet with Mario challenging Sonic and Pikachu in epic arenas where only one will survive. Self Super Smash Bros. is your daily bread, know that the indie scene has thrown the gauntlet.

Judo presents an interesting narrative structure based on the alternation of the seasons

The game we refer to has been in the works for two years, from 2013 to 2015, at Laboratory Gameswhich finally presented it in an arcade version, with a real cabinet, during the PAX Prime, and which has been incredibly successful. Set in 1949 and inspired by the rolling and throwing from Super Smash Bros.the charming and minimalist Judo captures the spirit of the classics Vintage Sports Games popular in the late seventies and early eighties, combined with modern game mechanics. With just three moves (grab, roll and sink) the game features a refined and exciting one-on-one combat system complete with multiplayer mode. The game starred in Indie Retro Cult #1 is currently available on the digital distribution channel Steam, and you can find it at the following LINK. The charming minimalist setting of Judo it will move you. It all started sixty-five years ago in a Japanese rural village …

The game designer, Clayton Grey, sums up his work with these words: “The strong point of the game is certainly the multiplayer for four players, but in the title there will be a story mode with a lot of career options for the lone player. During development, we also paid a lot of attention to Artificial Intelligence, which is able to learn the techniques of the human player and respond accordingly “.

The title was released in June 2015, priced at $ 9.90 (or $ 4.90 for those who supported it on Kickstarter) on platforms PC Windows o Mac, strictly in digital version only, but it is possible to obtain an exclusive paper manual in physical version, which, for collectors enthusiasts is simply fantastic. Indie Retro Cult #1 it couldn’t have started better.

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